//
//  SceneDelegate.m
//  DemoV2
//
//  Created by 董一龙 on 2022/6/22.
//

#import "SceneDelegate.h"
#import "AppDelegate.h"
#import "Channel/Channel.h"
@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
    // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
    // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
    
    // 设置window
    UIWindowScene *windowScene = (UIWindowScene *)scene;
    self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
    self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
    [self.window setWindowScene:windowScene];
    self.window.backgroundColor = [UIColor whiteColor];
    
    // 设置底部tabbar和四个channel
    UITabBarController *tabbarController = [UITabBarController new];
    [tabbarController setViewControllers:@[
        [HomeChannelViewController new],
        [NewsChannelViewController new],
        [PersonChannelViewController new],
        [AnimationViewController new],
    ]];
    tabbarController.view.backgroundColor = [UIColor whiteColor];
    UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController: tabbarController];
    
    // 设置RootViewController
    self.window.rootViewController = navigationController;
    [self.window makeKeyAndVisible];
    if (@available(iOS 13.0, *)) {
        self.window.overrideUserInterfaceStyle = UIUserInterfaceStyleLight; // 关闭深色模式
    }
}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.

    // Save changes in the application's managed object context when the application transitions to the background.
    [(AppDelegate *)UIApplication.sharedApplication.delegate saveContext];
}


@end
